Ver Dica
  I Read You Like A Book
Unlock all the entries for every enemy file in the status menu
# R_E_Y_K
122

Aqui esta o trofeu mais dificil do jogo para mim!

para o ganhares tens de combater contra todos os inimigos do jogo que estão nesta lista

Marionette
Bloody Mari
Sin Scissors
Sin Scythe
Death Scissors
Death Scythe
Shadow
Beelzebub
Phantom
Kyklops
Nelo Angelo
Blade
Griffon
Sargasso
Nobody
Fetish
Frost
Nightmare
Plasma
Mundus

mas não é só combater contra todos eles,
é tambem desviar de todos os ataques que eles fizerem sem seres tocado…
por isso salta, rebola, come até grama porque alguns ataques eles só fazem em “Must DIE”
e a medida que vais conseguindo desviar dos ataques no menu
em “File”/“Enemy” vai aparecendo escrito as dicas para o que ja conseguiste.

para completar é preciso ter:

7/7 Marionette
7/7 Bloody Mari
7/7 Sin Scissors
12/12 Sin Scythe
9/9 Death Scissors
7/7 Death Scythe
8/8 Shadow
6/6 Beelzebub
7/7 Phantom
3/3 Kyklops
8/8 Nelo Angelo
10/10 Blade
9/9 Griffon
2/2 Sargasso
8/8 Nobody
5/5 Fetish
10/10 Frost
14/14 Nightmare
7/7 Plasma
1/1 Mundus

conseguido isso escreve-se o livro de como se movimentam todos os adeversarios do jogo
boa sorte!!

e lembra que “DEVIL NEVER CRY”

só me falta esse trofeu e platinaaaaaa

hahahahahaha


faço aqui uma atualização que pode vir a ser util para alguns..

O LIVRO COMPLETO:

ENEMY FILES

There are twenty-one (21) enemy files in the game. Each
file has its own number of entries.

All entries involve either witnessing the attack, killing
the monster in question, or having Dante hit by the attack.
Only one or two of the entries requires Dante to be in the
red zone, so there is no reason to walk-limp-bleed all over
the place unless absolutely necessary.

Entries write in Capcom english used all for file all in
paper for good up grammar grade school idiot.*

*

——————————————————————————–

2.1 Marionette / Bloody Mari = 7 entries


#1: They are low-class evil spirits that borrow the bodies
of puppets in order to exist in a physical state.

Method: Meet monster.

#2: Sometimes they use guns to attack. Before they fire
their guns, they have a habit of twirling their wrists
that make spinning sounds.

Method: Get hit by attack.

#3: The daggers they throw travel in a straight direction.
If you can see the enemy move before they attack, you
should be able to avoid being hit.

Method: Get hit by attack.

#4: They will also throw crescent shaped blades that curve
around objects that attack you. Keep a sharp eye and
watch their movements.

Method: Get hit by attack.

#5: Once they catch you, they will not let go so easily as
they will try to slash and gash your neck. Wiggle the
Left Analog Stick to shake them off.

Method: Get hit by attack.


#6: They will make a screeching evil war cry to immobilise
those near them. If you become immobilised, quickly
wiggle the Left Analog Stick to free yourself.

Method: Get hit by attack.


#7: Since they exist as physical entities, they can be
destroyed by physical means. Use guns, swords, and
other ways to them into oblivion!

Method: Kill monster.


——————————————————————————–

2.2 Sin Scissors = 7 entries


#1: They are one of the low-classed evil spirits that
can only exist by taking a shape of physical objects.
These evil spirits have chosen a deadly scissors as
their shape.

Method: Meet monster.

#2: These evil spirits are dependent on the masks they
wear. They cannot exist without them.

Method: Kill monster.

#3: Their capes are nothing more than illusions created
by the evil spirits. All physical attacks are useless
and easily blocked.

Method: Attack monster's cloak.

#4: When they are coming down with their scissors, there's
a short moment of time when they are off guard. If you
attack at the right moment, you'll be able to damage
them critically.

Method: Wait for monster's attack; suffer attack.

#5: They will deflect your attacks using their scissors.
If you're able to knock the scissors out of their
hands, they will become defenceless. This will be
your chance to blast your gun at them.

Method: Attack monster's weapon to stun monster; kill monster.

#6: If the gun is shot from a close range when their
masks are defenceless, you'll be able to eliminate
them with one shot.

Method: Attack monster's weapon to stun monster; kill monster.

#7: Although it is difficult to evade their attack that's
executed after they circle around you, don't give up.
There is still a chance to counter attack.

Method: Wait for monster's attack; suffer attack.


——————————————————————————–

2.3 Sin Scythe = 12 entries


#1: These evil spirits are dependet on the masks they wear.
They have scythes instead of scissors.

Method: Meet monster.

#2: Like the Sin Scissors, they are dependent on their
masks. They cannot exist without them.

Method: Kill monster.

#3: Their capes are nothing more than illusions created
by the evil spirits. All physical attacks are useless
and easily blocked.

Method: Attack monster's cloak.

#4: The large spinning attack with the scythe is an
expression of the Sin's hatred and anger.

Method: Get hit by attack.

#5: You have to be quick on your feet to evade the
returning scythes of the boomerang scythes attack.

Method: Get hit by attack as it returns.

#6: The umbrella-like shape that appears is the nucleus
that gathers evil spirits and converts them into
their own energy. When this occurs, they become
ever more fierce.

Method: Wait for monster's attack; suffer attack.

#7: They'll stab the scythes and immobilise their prey
to steal their souls. Wiggle the Left Analog Stick
to free yourself from death.

Method: Wait for monster's attack; suffer attack.


#8: The attack executed after they circle around is deadly.
Watch them closely and if they start moving in circles,
do your best to avoid being hit.

Method: Wait for monster's attack; suffer attack.

#9: If you succeed in deflecting the scythes, you'll be
able to create an opening for attack.

Method: Attack monster's weapon to stun monster; kill monster.

#10: The scythes that fly at you can be deflected with
your guns if you become a Devil Hunter.

Method: Attack spinning scythes during Devil Trigger.

#11: Guns are very effective against these evil spirits
since they've only fought with ancient knights who
only used swords. Use your guns to blast them out
of the air.

Method: Kill monster with gun weapon.

#12: If the gun is shot from a close range when their
masks are defenceless, you'll be able eliminate
them with one shot.

Method: Attack monster's weapon to stun monster; kill monster.


——————————————————————————–

2.4 Sin Titulo = 0 entries


#0: No es bueno. BLAM BLAM BLAM. Aaaaaaaaagh.
Wieners don't use drugs. Eh-eh-eh-eh-eh.

Method: Watch the Simpsons.


——————————————————————————–

2.5 Death Scissors = 9 entries


#1: The part that looks like a cow's bone is their
main body. Their evil is much stronger and
tougher when compared to the Sin's.

Method: Meet monster.

#2: They use many staffs made from bones of animals
and humans to create an evil barrier. This barrier
is impenetrable. You must defeat the enemy within it.

Method: Move against barrier, attack barrier with any attack.

#3: Their screw attacks are accurate and very destructive.
Dodge to escape these attacks.

Method: Wait for monster's attack; suffer attack.

#4: It's unwise to fight these evil spirits from the
surface. Become a Devil Hunter and take the fight
into air.

Method: Attack monster with Air Raid or Vortex.

#5: The head of the main body is their weak point. But
regular guns won't have much effect against it.

Method: Use gun attacks on monster's head.

#6: The weakest points are their horns. If you find a
way to attack their horns, it's the most effective
way to fighting them.

Method: Use jump slash on monster's horns.

#7: Their capes are nothing more than illusions created
by the evil spirits. All physical attacks are
useless and easily blocked.

Method: Attack monster's cloak.

#8: They are more powerful than the “Sins”. They will
most likely counter Dante's attack by deflecting
his attacks.

Method: Attack monster's weapon.

#9: When they concentrate evil to their heads, their heads
turn red and all of your attacks become ineffective.
When you are caught in this situation, do your best
to dodge their attacks.

Method: Wait for monster's attack; suffer attack.


——————————————————————————–

2.6 Death Scythe = 7 entries


#1: These are the evilest, the strongest, and the
highest ranking of all the “Sins”.

Method: Meet monster.

#2: Their deadly body attacks from above must be
avoided. If you are hit, a critical damage will
be inevitable.

Method: Wait for monster's attack; suffer attack.

#3: The tornados that appear are the spirits in the
atmosphere that were forced to comply with evil ways.
The tornados will suck their prey into the air, taking
away their freedom to move. How you utilise these
tornados to your advantage will test your quality
as Devil Hunter.

Method: Wait for monster's attack; suffer attack.

#4: If you use the power of the tornado to your advantage,
you should be able to jump to where you want to go.

Method: Jump while inside tornado.

#5: When extreme situations prolong, the Death will risk
their lives and start to attack fiercely with four
blades. Attack and destroy them as you possibly can.
Don't give them any time to get a hold of their scythes.

Method: Wait for monster's attack; suffer attack.

#6: Their capes are nothing more than illusions created
by the evil spirits. All physical attacks are useless.
Meaningless attacks will only make them counter attack!
Jump higher than the enemy and attack with accuracy
from above.

Method: Attack monster's cloak.

#7: When you attack and hit the actual scythes, the enemy
will flinch. Since it is rarely off guard, attack it
with all you've got!

Method: In Devil Trigger state, attack monster's weapon
when it is about to hit you.


——————————————————————————–

2.7 Shadow = 8 entries


#1: It has evil spells covering its body, thus allowing to
deflect all sword attacks. It's an evil spirit that
takes form of its own shadows. But they can take other
forms by changing the spells on its body.

Method: Meet monster.

#2: In its shadow form, all sword attacks are deflected.
This is because it remembers the weapons from its fights
with the ancient knights. However, firearms seem to be
an exception.

Method: Attack monster in cat-form with non-gun, non-Devil Trigger attack.

#3: It releases magical powers instantaneously in order to
deflect certain attacks. At the same time, the magical
powers are shot towards its enemy. It is very difficult
to avoid being hit by this attack.

Method: Attack monster in cat-form with non-Devil Trigger non-gun attack.

#4: When you damage its surface to a certain point, it will come
to a point when it can't deflect the attacks anymore, showing
its true form. This is when it is most vulnerable.

Method: Use gun attack on monster's cat-form until monster's form changes.

#5: The true form is the core of its evil powers. Firearms
will not work against this core.

Method: Use gun attack on monster's true form.

#6: It's spinning attack is very accurate. Watch out for it
when it jumps high into the air.

Method: Wait for monster's attack; suffer attack.

#7: The shadow transforms into a narrow spear like weapon,
thrusting it towards its enemy. The spear is hard enough
for the player to even stand on top of it. If you succeed
in standing on top of it, there is a brief moment when the
shadow cannot move. This is when you can blast all the lead
you have!

Method: Wait for monster's attack; suffer attack.

#8: The Shadow will go into a state of shock if you succeed in
standing on top of its spear. When this happens the spells
also lose the barrier effectiveness, and allows bullets to
go right in. In another words, if you are able to blast
enough lead during this state of shock, you can defeat the
enemy without even trying to attack it's core directly.

Method: Stand on monster's anatomy; kill monster inmmediately.


——————————————————————————–

2.8 Shadow Man = 0 entries


#0: Shadow Man is Michael Le Roi. And he likes lending his “Shadow
Powers” to Agnetta, a thousand year old witch that looks like
Aliyah in Queen of the Damned. Yeah right. I wish.

Method: Buy Shadow Man. Better yet, don't.


——————————————————————————–

2.9 Beelzebub = 6 entries


#1: This evil spirit inhibits the body of a fly. Their
hideousness is not too difficult to imagine from its
appearance and movements.

Method: Meet monster.

#2: What appear to be maggots that the blue Beelzebub
vomits are not real maggots. They are a form of evil
power that when in contact with it will prevent your
gun from firing until they are all off. In this case,
you should switch weapon to a sword.

Method: Wait for attack; suffer attack.

#3: The large green Beelzebub serve like an evil power
bank for the blue airborne Beelzebubs. They seem to
be stronger since they have a larger physical mass.

Method: Fight monster.

#4: The green Beelzebubs eat the dead, absorb their evil
powers and become even stronger. After absorbing,
they gain more agility and thus more dangerous.

Method: Wait for attack; witness attack.

#5: Never face your back to the Beelzebub. It will use
its frontal limbs to grab and try to break your back.

Method: Wait for attack; suffer attack.

#6: When it is hit and on its back, this is when it's
most vulnerable. Blast it with an aerial attack.
Also, watch out for the poison it spurts out.

Method: Fight monster.


——————————————————————————–

2.10 Phantom = 7 entries


#1: This is one of the servants of the Dark Emperor.
Inside its exo-skeleton body there's hot molten
lava. Not only is the shell hard, but it also
protects it from magical attacks as well.

Method: Meet monster.

#2: It uses its mouth to release its magical powers.
This opening is the only vulnerable part of the
monster.

Method: Strike monster's anatomy.

#3: The tail coiled on its back is a deadly weapon
that will thrust its stinger with amazing speed.
You should keep your distance to avoid being
stabbed.

Method: Stand on monster's back; suffer attack.

#4: It can summon the dead by sticking its head into
the ground, and the dead will awaken in the shape
of fire pillars. The fire pillars strikes from places
where the round lights up. Run and jump to avoid
this attack.

Method: Wait for attack; suffer attack.

#5: It can charge its evil powers and unleash its fires
of evil through its mouth. Rolling seems to work well
in avoiding this attack.

Method: Suffer attack.

#6: When its anger is at its peak, it'll shoot fireballs
from its back like a volcano eruption. Concentrate
and dodge this attack.

Method: Wait for attack; suffer attack.

#7: The body's topside is also its weak point. If you
want to prove yourself as a true Devil Hunter,
close in on the enemy and attack him from above!

Method: Strike monster's anatomy.


——————————————————————————–

2.11 Kyklops = 3 entries


#1: Although they appear similar to the Phantom, they
are still one of the low-classed evil spirits.
However, since they take on earth and rocks as
host elements, they have substantial durability.
Contray to their appearance, they have superb
leaping abilities.

Method: Meet monster.

#2: By eating dirt, they form rocks in their mouths.
They shoot these rocks out of from their mouths.
Try to avoid standing in front of them whenever
possible.

Method: Suffer attack.

#3: Although their armor is made from rocks, it doesn't
compare to the armor of Phantom. Use your Devil
Hunter powers to bash the monster along with their
armors.

Method: Fight monster.


——————————————————————————–

2.12 Nelo Angelo = 8 entries


#1: The knight in dark armor is well versed in the same
art of combat as Dante's. Everything about this
knight remains a mystery.

Method: Meet monster.

#2: Light emission is always present before releasing
his energy that's generated by converging the
surrounding energy. Be ready for it when you see
the light.

Method: Suffer attack.

#3: His strength to wield a sword of that length is
extraordinary. Keeping distance and waiting for an
opening is a wise strategy when he starts to swing
his sword viciously. If you time your sword swing
with his, you'll be able to block his attack creating
an opening for attack.

Method: Witness/suffer attack.

#4: He uses a special displacement method to instantaneously
to move from one place to another. Determining where
he'll appear next is a difficult thing to do. Keep calm
and focus your attention on where he will appear.

Method: Witness attack.

#5: His powerful attack that is executed after he takes his
upper guard stance is almost impossible to stop. It's
unwise to go head to head with him. Use your speed and
agility to dodge this attack.

Method: Suffer attack; throne room encounter only.

#6: By determining which way the phantom blades target,
they can be easily dodged.

Method: Witness attack; throne room encounter only.

#7: The phantom blades protect the knight by circling
around him. Destroy the blades and create and opening
for attack.

Method: Suffer attack; throne room encounter only.

#8: The pendant that the Nelo Angelo wore was the same as
Dante's. It brings back faint memories of his youth.

Method: Kill monster; throne room encounter only.


——————————————————————————–

2.11 Blade = 10 entries


#1: They are soldiers created by the Dark Emperor to take
control of the surface. They use a kind of reptile as
host bodies, thus having much lizard like characteristics.

Method: Meet monster.

#2: The round shield on their forearm is coated with evil
powers and deflects most attacks. Their defense is good
for the attacks that come from above. But it not as good
for the attacks that come from the bottom.

Method: Strike monster's anatomy.

#3: The mask they wear protects them well against bullets.
Either you can destroy the mask quickly or it may be
wiser to go around the enemy to attack it from other
angles.

Method: Use gun attack on monster's anatomy.

#4: They can pressurise their blood, concetrate it to their
claws, and shoot them out like missiles. When you see
them take the stance to fire, do your best to dodge them.

Method: Wait for attack; suffer attack.

#5: When they notice their prey is weakening, they will
without mercy, come to finish you. Remember to always
be on guard.

Method: Wait for attack; suffer attack.


#6: Relying on their superb agility, they are capable of
moving freely underwater, almost as if they were aquatic
orgasms.

Method: Meet monster underwater.

#7: They have tremendous jumping ability and their lower
body strength is present in their underwater agility.
Their spinning attack is a deadly one.

Method: While underwater, suffer attack.


#8: Possessors of super agility, the Blades can resume
their body positions even when they're struck up
into the air. Trying to defeat them with monotonous
attacks will be a difficult task.

Method: Strike monster into air; then use pistol attack to juggle.

#9: Even the Blades equipped with their masks, claws, and
agilities will not stand a chance when they are put off
balance. Attack from behind and take them down first.
Then attack from the air to finish them for good.

Method: Knock monster facedown; then execute jump-slash.


#10: The armors they wear protect them from most attacks.
But underneath the armors like their weak points.
They have armors that protect most of their backs.
It is safe to say that by attacking places not covered
by armors can do a lot of damage.

Method: Attack monster from behind.


——————————————————————————–

2.12 Griffon = 9 entries


#1: This is another servant of the Dark Emperor. It's
a gigantic bird-like monster. It uses wind and
lightening as its weapons.

Method: Meet monster.

#2: It electricity attacks can be dodged by jumping.
Watch out for this attack when the Griffon flaps
its wings and tries to keep distance.

Method: Suffer attack.

#3: The electric band like attack is very accurate.
Use the accuracy of the attack to your advantage
to dodge. Using techniques like aerial attacks and
hovering still in the air may help.

Method: Suffer attack.

#4: He will shoot electricity that charges towards you
like a curtain. At first, it looks as if there's no
way to dodge them. Keep your cool as a Devil Hunter
and you will find a gap between the electricity.

Method: Suffer attack.

#5: Just because the Griffon is far away doesn't mean
you're safe from his attacks. He will charge towards
you with his quick feet and damage you with an
intense beak snap.

Method: Suffer attack.

#6: Similar to an air raid, he will drop many energy balls
as he glides in the air. Try to anticipate where they
will fall and avoid being hit.

Method: Suffer attack.

#7: The Griffon's body attack is backed by its ability to
control wind power and it is very dangerous. When he
flies high into the air and out of sight, watch out.

Method: Suffer attack.

#8: The Griffon will release red energy wings that can attack
you from anywhere ignoring the objects in its way. Use the
shape of the ground to your advantage to dodge it.

Method: Suffer attack; ship encounter only.

#9: The magic circles absorb the evil spirits from the
lightening to release a powerful electrocution attack.
When this attack is released, a wise countermeasure is
to concetrate on dodging.

Method: Witness/suffer attack.


——————————————————————————–

2.15 Sargasso = 2 entries


#1: They hide between the edges of the sea and the Underworld.
They wait on stray wanderers and feast on them (and then
takes naked pictures of Monica and eats chicken and looks
at them). The spirits of the victims are destined to wander
the endless sea of the Underworld.

Method: Meet monster.

#2: They will move quickly and feast on the lifeform that they
sense nearby. They will show their true self only when they
attack.

Method: Fight monster.


——————————————————————————–

2.16 Nobody = 8 entries


#1: Their level of intelligence is low. Hence, their
kind wasn't given a name. But their skill to survive
is a force to be reckoned with. After all, they have
survived this extreme world of survival of the fittest.

Method: Meet monster.

#2: The strange dance that they do somehow skews the dimension
and takes away your magical powers (Devil Gauges). There
is no real way to prevent this. When you encounter these
evil spirits, you must not rely on your magical powers.

Method: Suffer attack.

#3: When you destroy the mysterious mask they wear, they will
increase their body size along with their strengths. You as
a Devil Hunter will have to decide which size of Nobodies
you should eliminate first.

Method: Attack monster's anatomy; witness transformation.

#4: Their ultra-high metabolism causes them to drop decomposed
products of their bodies that appear like eyeballs. These
eyeballs will explode spurting the toxins that it encases.

Method: Witness/suffer attack.

#5: Sometimes they will grab the eyeball and throw it towards
the player. Keeping your distance away from them doesn't
mean you're safe.

Method: Witness/suffer attack.

#6: Be careful of their giant arm that's grows from their back.
If you are not careful, they'll grab you with the giant arm
and hurt you badly. (At least it didn't hit the wrong entry
point.)

Method: Suffer attack.


#7: Their jump kick attack is so fierce, if you're hit, you'll
fly back quite a distance. Especially be careful when they
charge and dodge your attack. Do your best to avoid being
hit with jump kick.

Method: Suffer attack.

#8: When they die, they can explode into pieces. Since the Nobody's
body is a living toxin, stay way from them even when they are
dying. If you don't keep your distance, their toxic flesh will
hit and damage you.

Method: Suffer attack.


——————————————————————————–

2.17 Fetish = 5 entries


#1: Although they appear similar to the Marionettes, they
have much greater evil powers. They are not the works
of a man, but they appear to be created by an evil entity.

Method: Meet monster.

#2: The strange weapons engulfed in flames are projected
like yo-yos. Even if you dodge the first pass, watch
out for the second pass.

Method: Suffer attack.

#3: Using their speed, they will grab the player and beat
the player's head with their bird like beaks. Wiggle
the the Left Analog Stick on the controller to shake
them off.

Method: Suffer attack.

#4: They will make an evil war cry to immobilze those near
them. When a prey is immobilised by this attack, the
others will relentlessly attack the prey witout mercy.

Method: Wait for attack; suffer attack.


#5: The flames that shoot out from their mouths are difficult
to avoid. Since they are smarter than the Marionettes,
monotonous attacks will only make them retaliate with
their flames.

Method: Suffer attack.


——————————————————————————–

2.18 Frost = 10 entries


#1: They are soldiers created by the Dark Emperor to take
control of the surface. Enveloped in cold air they are
the elites of their kind. Their quickness is a definite
advantage in cornering their prey.

Method: Meet monster.

#2: The cold honed claws are none other than an ice blade.
The air around the blades is beyond absolute zero
temperature and the victims who are slashed will die
without feeling any pain.

Method: Suffer attack.

#3: The claws will become icicles that shoot out as deadly
projectiles. To dodge after they've been fired is almost
impossible. Anticipate their movements to avoid being shot.

Method: Suffer attack.

#4: It's unwise to think you're safe just because you've managed
to sneak behind the enemy. Remember their claws don't always
fire forward.

Method: Suffer attack.

#5: They will release their intense coldness using the ground to
channel the coldness. Listen carefull for the freezing sound
of the ground and dodge to the sides.

Method: Stay far away from monster; suffer attack.

#6: They will freeze the moisture in the atmosphere with their
radiating coldness and transform it into many sharp spears.
You should be able to sense this attack. Otherwise, you'll fall
victim to their ice spears.

Method: Stay close to monster; suffer attack.

#7: They can disperse their body at molecular levels that allow
them to travel through the air. However, they can only travel
in straight directions. Anticipating where they will appear
may help you in winning the battle.

Method: Witness attack.

#8: If enough damage is inflicted, their frozen body parts will
shatter. Keep on damaging and stop them from regenerating
their lost parts.

Method: Witness attack.

#9: They will try to regenerate their shattered body parts by
freezing atmosphere. Destroy the ice formations as quickly
as possible.

Method: Witness attack.

#10: Although impervious even to volcanic fire, the Frosts are
weak to higher realms of incendiary. Use the hellfire of
Ifrit to counter them.

Method: Attack monster with Ifrit.


——————————————————————————–

2.19 Nightmare = 14 entries


#1: It's a bio weapon created by the Dark Emperor. Its properties
consist of inorganic substances. Like a machine it obeys the
commands of the Dark Emperor. Whether, it has a conciousness
is unknown.

Method: Meet monster.

#2: Nightmare-beta is a similar weapon to the Nightmare. Hence,
the weapon has no effect against it.

Method: Attack monster with Nightmare-beta.

#3: The embossed circles on the floor are restraining tools
used to restrain Nightmare from overriding. Once the
Nightmare is restrained, it will encase itself in a hard
armor. But it will show its core from time to time almost
as if it's breathing. To damage the Nightmare, it will
have to be in this form.

Method: Attack switches to force monster to transform.

#4: When you are surrounded by its gel-like form, you will be
teleported into an evil dimension. You must defeat the evil
spirits that rule the dimension. The evil is a reflection
of Dante's trauma that rests in his subconciousness.

Method: Wait for attack; suffer attack.

#5: The round attachments on its body act like a machinegun
and fores small energy forces. The damage of each hit is
small but when hit repetitively it can do substantial damage.

Method: Witness/suffer attack.

#6: It can detach a part of its body and project it in the air
like a boomerang. The spinning blade only travels in a routine
trajectory so watch carefully to its movement and find an
opening to attack!

Method: Suffer attack.

#7: Avoid getting close to its sides whenever possible. Its
defensive reflexes will activate and a spear-like object
will thrust out to eliminate whatever is in the way. If
you time your attack with sufficient impact, you'll be
able to create a chance for your offence.

Method: Trigger attack; suffer attack.

#8: The white light that's released from the core travels along
the ground then pans sideways. Dodging to the sides could
be a dangerous move.

Method: Witness/suffer attack.

#9: The black gel-like things that it releases will wreathe
themselves to the prey and freeze them. Wiggle the Left
Analog Stick to shake them off.

Method: Suffer attack.

#10: The homing projectiles can be shot back with your guns.
Once the missiles lose their target, they will return
to the Nightmare's core and damaging it.

Method: Attack monster's anatomy.

#11: When it changes to its net-like formation, slash away at
the stems and escape quickly. Critical damage is the fate
that waits if you fail to escape.

Method: Wait for attack; witness/suffer attack.

#12: The Nightmare releases its most lethal attack from the
hatches on the ends. The intense coldness is the gathered
cries of the dead and it'll freeze even magma. When the
hatches start to open, do your best to avoid being hit.

Method: Witness/suffer attack.

#13: The Nightmare possesses several cores. Each time a core
is destroyed, its self defense mechanism activates and
its attack formation will change. Watch closely for the
attack formation changes.

Method: Fight monster; wait for transformation; witness transformation.

#14: The core has the power to absorb magical powers and this
does not exclude Dante's powers. If it starts to absorb,
damage the core to stop the absorption. When it absorbs
enough magical powers, it will activate its own Devil
Trigger and start attacking with tremendous force.

Method: Suffer attack.


——————————————————————————–

2.20 Plasma = 7 entries


#1: They are electrical evil spirits transformed into the
shape of bats.

Method: Meet monster.

#2: When they are in the form of bats, they fire blades of
electricity. Be ready when you see them start to charge
up light.

Method: Witness/suffer attack.

#3: They have the ability to copy and transform into the
shapes of their opponents. Not only do they copy their
shapes but they also have the ability to imitate their
behaviors and actions as well.

Method: Witness/suffer attack.

#4: The charged electricity that fires from their eye is
dangerous. The electricity travels horizontally so if
you sense danger, jump upwards to avoid being hit.

Method: Suffer attack.

#5: The Plasma will separate without warning. How they
separate is unknown. Even after separation, they have
identical abilities and fully recovered energy. The
only way to stop them from multiplying is to eliminate
all of them almost simultaneously.

Method: Attack monster with Alastor.

#6: Plasma is an embodiment of evil electricity. Thus
the use of Nightmare-beta against it is useless. Its
ability to manipulate ambient energy will only bend
the light, not damaging it at all.

Method: Attack monster with Nightmare-beta.

#7: Alastor is the form of “Spirit of Lightening”. It
only obeys commands of the chosen one. Hence, the
powers of the Alastor do not work effectively
against the Plasma.

Method: Attack monster with Alastor.


——————————————————————————–

2.21 Cinder = 0 entries


#0: Cinder is the fiery being who was once a criminal
from the future and was transformed into a fire
creature by Ultra Tech. Wouldn't it've been cool
to have a “fire Plasma” monster?

Method: Play Killer Instinct. Use lots of imagination.


——————————————————————————–

2.22 Mundus = 1 entry


#1: Ruler of the Underworld, Dark Emperor Mundus! You've
been waiting for this moment (no I haven't). Finish
him once and for all!

Method: Meet monster.

ASSIM É BEM MAIS FACIL PESSOAL =)

   há 13 anos e 11 meses
 
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