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Troféus que faltam
Perfect Recall
Collect all trophies.
41.6 PDM
0
Strong man saves helpless woman
Collect all evidence on Grace's kidnapping.
26.1 PDM
0
Diagnosis
Collect all evidence in Building B.
37.6 PDM
0
Intensive treatment
Collect all evidence in Building C.
40.8 PDM
0
I confess!
Collect all evidence on the ADS heist.
36.8 PDM
0
Cleaning up the mess
Collect all evidence from the warehouse murder case.
33.9 PDM
0
In extremis
Collect all evidence from J's dying minutes.
29.1 PDM
0
Inside job
Collect all evidence in the kidnappers' hideout.
33.9 PDM
0
Wolf in sheep's clothing
Collect all evidence on Rose Atkins.
33.9 PDM
0
Beyond the veil
Escape the Asylum.
24.3 PDM
0
Cogito ergo sum
Unlock a hidden memory.
36.0 PDM
0
Gnosis
Unlock all hidden memories.
40.8 PDM
0
Quick fix
Solve the electricity problem properly and let John Lyndon get his kick.
22.6 PDM
0
Survivor syndrome
Let Mr. Boyce survive the ADS heist.
27.9 PDM
0
Call the plumber
Sabotage the plumbing to distract ADS security.
14.2 PDM
0
Die another day
Scan Albert Hall while he is alive.
36.0 PDM
0
Involuntary manslaughter
Scan Albert Hall's dead body.
20.5 PDM
0
Where's my music?
Distract Walt Kaufmann.
34.6 PDM
0
Overdose
Survive a bad trip in the Asylum garden.
28.5 PDM
0
In the lions' den
Collect all evidence on the secret hideout of the criminal mastermind.
36.8 PDM
0
Fuel to the fire
Let a pair of cultists roam free.
17.9 PDM
0
Locked and loaded
Collect three ammo clips during one stay in the Asylum.
17.4 PDM
0
Clean job
Break into the building where Jasper is held without raising an alarm.
38.3 PDM
0
Benefit of the doubt
Help Jared escape his captors.
37.6 PDM
0
Chronic survivor
Help Boyce escape the Asylum.
37.6 PDM
0
It's 5 o'clock
Get John some water.
36.8 PDM
0
Action hero
Eliminate all criminals in the main room of their hideout in 30 seconds.
28.5 PDM
0
There is no cake
Let Kiddo survive to see the party.
36.8 PDM
0
Eyes of a cat
Recognise the living dancer before he attacks.
38.3 PDM
0
Convert
Let John Keating survive till the Party and confront him about his new beliefs.
38.3 PDM
0
Ghost warrior
Reach the meeting spot in the marshes without raising an alarm.
36.8 PDM
0
Painful memories
Recall the aftermath of the kidnapping.
24.9 PDM
0
Unreliable narrator
Discover the truth about Jasper's murder.
25.5 PDM
0
Broken
Recall your loss.
26.1 PDM
0
Tough Love
I will always be with you...
39.1 PDM
0
Summary of doom
Discover the true mastermind behind the kidnapping.
26.7 PDM
0
Transcendence
Leave the world of memories.
26.7 PDM
0
Untraceable
Infiltrate a memory without triggering defence mechanisms.
29.1 PDM
0
Assuming direct control
Assimilate an enemy.
24.9 PDM
0
Non omnis moriar
Make peace with Grace.
39.1 PDM
0
Disowned
Say "Good-Bye".
28.5 PDM
0
Troféus conquistados